Görf

projects

Carina

Some projects evolve in long-term-projects and if you use journals to distribute e.g. as a pdf, there is a challenge to keep track of the tasks/agenda. I wrote a tool, where you can insert the agenda in a database.
You can search in it and plot a summary using pdf, which is generated by the database-content.

This is my first tool, which uses databases and pdf-generation. The feature of using a database and a tool to create pdf-files is great, and I recommend to have a look in System.Data.SQLite and PDFsharp/MigraDoc!

You can download the version 1.0 here as an executable for windows without installation.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Simple Dudes I

Fascinated by Evolutionary algorithm, I wrote a VERY simple one.
There is a start (green, the spawn-point), a goal (blue, the destination), some obstacles (red, contact means death) and the "dudes" (green, moving points).
The moving points find its paths with random change of the direction. There is a simple fitness-function. The "fittest" dude will pass its path to the next generation of "dudes". The generation will add some new directions at the end of the path and also mutate the path of its parent.

You can download it here on gitlab!

The showcase itself is written in lua with the framework löve-2D, a free game-engine.

Control Kombat

Write your own real-time-control-algorithm for a sewer system

You can write the rtc-algorithm with a lua script and start the simulation.
Stay tuned, how it is holding its ground with a random rain-event.

The work on this project is recessed.

The game itself is written in lua with the framework löve-2D, a free game-engine. You can write your algorithm in lua, even without any knowledge about programming!

AuGeBi (Außengebiet)

A tool, which can evaluate non-urban catchment areas in matter of their hydrological characteristic in case of heavy rainfall events.
For more information about the method visit researchgate(german).

You can download the alpha-Version of the tool here.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Grid Cars

A Game Jam – entry for Ludum Dare 31.
Made in one weekend with löve (lua) and by a great team:
- Ramona B. (Graphics)
- Peter Z. (Additional Maps)
- Germanunkol (Programming)
- Dudenheit (Görf, Programming)

The movement is grid based. You have 10 seconds to make your move. Your velocity is “saved” between moves – so the faster you went last round, the further you can go this round.

If you want to read more, please check the game-jam-entry or the page on indiedb!